Friday, November 2, 2007
Step Right Up...
Ah, after the disappointment that was the zombie Iron Man on Halloween, we have the wonderful Arcade.
Ahhh! When I learned that Arcade was going to be in the set I was afraid he would turn out to be one of the more lackluster clix in the set. Outwit and Probability Control -- that sort of thing; useful but unoriginal. Instead, we have an 86-point piece with some fun powers.
Able to animate up to two objects within 10 range of him to move at speeds up to his own, and then to cause one of them to detonate next to an opposing piece. Having terrain walk out from under an opposing character (which I believe they'd be able to do under this, though they're going to need to roll for breakaway) alone would be worth it, but turning one of them into a weapon, too? Actually, he doesn't even need to have the object move, he can just use Deathtrap to have it vanish in an explosion. .. as a Free Action! Separately he can summon one or both objects to block line of fire. Outwit down the dial, and a special defensive power providing him both Barrier and Mastermind... he'll be great fun to field.
I'm likely not the only one to think that this is an evolution of what Seth tried out with Mr. Mxyzptlk... and Arcade appears to have gotten the better deal.
Arcade's riding high on my list of welcome pieces, and as he's a Rare I should see a few. I rated him a 9 and may not have done him justice with that.
Here's a link to Seth's designer notes.
Ah, after the disappointment that was the zombie Iron Man on Halloween, we have the wonderful Arcade.
Ahhh! When I learned that Arcade was going to be in the set I was afraid he would turn out to be one of the more lackluster clix in the set. Outwit and Probability Control -- that sort of thing; useful but unoriginal. Instead, we have an 86-point piece with some fun powers.
Able to animate up to two objects within 10 range of him to move at speeds up to his own, and then to cause one of them to detonate next to an opposing piece. Having terrain walk out from under an opposing character (which I believe they'd be able to do under this, though they're going to need to roll for breakaway) alone would be worth it, but turning one of them into a weapon, too? Actually, he doesn't even need to have the object move, he can just use Deathtrap to have it vanish in an explosion. .. as a Free Action! Separately he can summon one or both objects to block line of fire. Outwit down the dial, and a special defensive power providing him both Barrier and Mastermind... he'll be great fun to field.
I'm likely not the only one to think that this is an evolution of what Seth tried out with Mr. Mxyzptlk... and Arcade appears to have gotten the better deal.
Arcade's riding high on my list of welcome pieces, and as he's a Rare I should see a few. I rated him a 9 and may not have done him justice with that.
Here's a link to Seth's designer notes.
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