Saturday, November 3, 2007
Mutations and Monsters: The (Curious) Bystanders
A leak via a Spanish Heroclix site gave us the seven bystanders from the upcoming set. I'll have something to say connected to the slot they fill in the set, but I'll do that as part of another post when I get around to it. These are really all simply for my amusement anyway.
For now, it's onto Seth's sometimes curious choices for beings with not long to live in most games unless they stay out of the way.
First, we have Val Cooper, a government operative whose specialty has been mutant relations of one stripe or another since Claremont and John Romita jr. created her almost 25 years ago. Seven points for a Stealthed character with a 6 range and 9 Attack Value -- albeit with a 1 Damage, so who really cares about that? -- could be useful. I expect her to mostly be carried around as a stealth shield. As a normal human she's reasonable game for being a bystander.
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Another Claremont creation, she's been around almost as long as Val has. Not likely to be any good as an attacker, unable to take a punch and likely to be hit if one's thrown, her main utility appears to be as a highly mobile blocking or tie-up piece or simply as bait. Either way, she's going to be a sacrifice piece on a team. Still, if she can do any of those things with the right pieces, she'll have been worth more than her 6 pts. I have no doubt that fans will be irritated that she received such shoddy treatment, especially when another mutant musician she sometimes played with - Dazzler - will be getting a sculpt and more than one click of life.
One last note: While bragging about one's own ignorance is generally not a good trait, I must confess that I'm feeling good about not even recognizing that despite the name and powers being Lila Cheney that the image is, in fact, Jubilee from her Age of Apocalypse incarnation.
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What makes Cho stand out a little is that he's the first bystander with a special power. Well. See? Now you can die in peace and fulfillment. It grants him Outwit as a Power Action, so he has to get into place and then Outwit on a separate turn. Certainly, one can potentially make it work, but he's ultimately going to be an easy 11 points for one's opponent in most teams.
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Next we have a Native Warrior, and by this we mean an insect-like native of the planet Sakaar. Again, we're looking at an 11 pt pog. Leap/Climb and Toughness, I suppose these could be useful, but that 1 Damage... Really, would it have been terrible to make them 20-25 pt, full-sculpt commons in the set?
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Anything especially inspiring? No, not really. Some bits of potential here and there, but I'd be in favor of not making any more bystanders.
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